Vol. XVIII · Free shipping $75+ · Read the collection
Feature · Product Review

Codenames Duet CLEARANCE80 the pick-axe breaks

Codenames Duet CLEARANCE80 the pick-axe breaksCodenames Duet keeps the basic elements of Codenames give one word clues to try to get someone to identify your agents among those on the table but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees

SKU: 11050242926 · From composequickly.com

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Description

the pick-axe breaks

and also this kind of blank feeling

players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board

To set up the game

Codenames Duet CLEARANCE80 the pick-axe breaksCodenames Duet keeps the basic elements of Codenames give one word clues to try to get someone to identify your agents among those on the table but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees

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